Why Android Won't Get rid of the iPhone

admin on October 24, 2014 · Filed Under Android Tablet 

With Google having recently shown journey first Android powered device, there has been much press attention in the open source operating system. Given the problems some iPhone developers are receiving in writing applications with the Apple device, caused by a restrictive NDA which prohibits them discussing code and therefore collaboratively solving problems, is Androind gonna be a attractive system for app developers? And if it is, does which means that it will likely be an iPhone-killer? In short, no. Here’s why:

Android is vey late, Google horrible by keeping developers hanging on. They went some way to seeking to repair that, but many of damage was already done. The iPhone platform has been online for any year, as well as the official SDK for a few months, doing it a jump.

But the real issue the handsets. The whole thing is an issue. Android is free, which implies everyone should take it, and anyone (including handset manufacturers) might make their unique changes.

So on the one hand there is a iPhone, running Osx (well, iPhone OS and that is critically the exact same thing). Every copy of iPhone OS looks to be the same (a minimum of should you consider version 2 to generally be iPhone OS and discount version 1 that is now running on a minority of devices).

iPhone OS currently operates on only four hardware devices, iPhone 1st generation, iPhone 2n generation (3G), ipod itouch 1st generation, and iPod Touch 2nd generation. Between those, you will find only four variations in available hardware: camera (not present in either iPod), GPS (not contained in iPhone 1 or either iPod, although location aware services are still supported inside through wifi interrogation, or cell tower triangulation), phone / cellular network access (iPhone only), and 3G data (only seen in iPhone 3g). You can also argue a case for the vibrate function which happens to be iPhone only, but that is a really phone-centric component it hardly warrants a mention.

So if you would like write a credit card applicatoin for iPhone OS, it’s easy because you know precisely the pain you are coping with. One example is, if you want to access images, the OS does the many heavy-lifting for you – it provides an easy way to see if you have a camera available. In case you have, it enables you to jump on in the standard way, if you’re not you will get use of the constructed in Photos app. No matter what, you already know you’re going to get access to pictures within a standard way.

If you wish location based services, well you get access on each of the hardware. If however you inevitably be running while on an iPhone 3G, the computer will supply GPS data so you’re location stuff could be more accurate, but it surely will still improve one other hardware.

Everything else is the identical across every one of the devices – same display size, resolution, languages, keyboards, accelerometers, audio capabilities, and the like.

Compare that in an Android device. Just around the hardware side alone, you’re likely to be running on any kind of potentially many hundreds of difference devices. You do not know what display size you have – it can be large such as iPhone, may very well be tiny just like a Nokia flip phone. So already, how can you attempt to develop a user interface after you have no idea of what amount space you must do it in?

Then you do not know what number of colours you can support, or maybe it features a keyboard or otherwise. It may employ a touchscreen, or it might not. It could have a joystick or d-pad, or it may not. So how do you let users connect with the application should you not know the above?

To continue…it might be running in English, or French, or 100 different languages. You don’t know if you find a camera or not, just in case there may be, which kind of camera? What resolution? Can it do video? Well the same for GPS. After which it exactly what sound capability perhaps there is? The list goes on.

So just in hardware there are millions of potential combinations, and you’re under no circumstances going to be in a position to test for all of them when you release the job, if you don’t buy every Android powered device ever to be released later on.

But it gets worse, because remember fondly the handset manufacturer may change Andoid itself! To write code that uses some “standard” portion of the main system, then Sony release a phone that will not now have that part, because they removed it, or replaced it with something they wrote themselves. Which means your application crashes.

Assuming you somehow manage to write a questionnaire that may adapt itself to every one possible hardware configuration, and evaluate the fact it’s running while on an computer itself that has to be exactly the same one you developed it for, or may not be, afterward you need to distribute it from the Google App store.

Unlike the iTunes App Store which vets all software before putting it on sale, ensuring a nominal amount level of quality, within the Google store, anything goes. So this means it will be swamped with useless apps (many of which will not work for reasons previously referred to). Users will download one or two apps, see they don’t work, and give up. Chances are they’ll never discover your projects of art among every one of the junk.

Apart from that, Android a very good idea. As well as the mobile market needs it, because Nokia bought Symbian all of which will likely kill it, and Windows Mobile is horrible. So Android will stimulate some competition. Just in case Google see out their vision, it is going to end up running DVD players, washing machines, and that knows what else. So it will be an effective project.

But for writing apps and receiving them distrubuted, iPhone OS is light years ahead. It’s also got Apple’s consumer marketing know-how behind it. Android is simply too techie, and can take for a longer time to catch

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